The Lost Legends of Redwall: The Scout: Walkthrough
This page seeks to provide a walkthrough for players of The Lost Legends of Redwall: The Scout Anthology. Be forewarned, important plot points and game spoilers will be prevalent!
This walkthrough does not cover side quests, it exists to simply get players to the end of the game.
Note to players: In February 2021, The Lost Legends of Redwall: The Scout Act I was significantly overhauled and aspects of this part of the walkthrough may not apply at this time.
Controls:
W,S,A,D : front, back, left, right
X/LM : Slingshot
I : Inventory
M : Map
Q : Active Scent
Act I: Lilygrove
[edit]-Cut Scene - Brother Jethro Barleyrow is introduced as narrator, revealing this story to William Barleyrow.
- Walk forward
- Enter door
- Walk forward
- Aim slingshot up and fire, knocking over log
- Progress forward
- Climb ladder
- Pick the pink flag
- Walk back towards the wall with ivy, shimmy across root
- Walk forward, scramble up wall
- Enter the door in the back left corner
- Walk forward
- Learn chili pepper scent
- Walk back towards the bridge
- Select the candle with the green scent around it
- Walk forward
- Push the crate up against the wall with the root, and shimmy across it
- Use the door on the left, stay behind the crates, walk forward, and use the left door again to get by the rat obstacles.
- Observe all zoomed in areas through wayglass
- Gather soup ingredients. The garden is behind Rootsworth. Use the scent to detect and pluck 3 beets.
- Head to the tents. Use the wayglass to spot the cheese, and retrieve it.
- Head to the Obstacle course. Navigate the ropes, and look up for objects to hit with your slingshot to retrieve the vegetables.
- Speak to Rootsworth
- You have just completed the level!
-Cut Scene - Sophia graduates from the Lilygrove Scout Corps, and Lilygrove is attacked by sea rats.
- Stealthily evade the rats, using the surrounding shrubbery to hide
- Speak with Friar Thomas
- You have just completed the level!
-Cut Scene - Sophia surveys the Lilygrove wreckage.
- On the table below, grab Thomas Beechwhite's key off of the table.
- Stealthily walk around the catacombs. After exiting the first room, head right to help Dorabella Ivywain escape.
- Find Ichabod Cornsilk's key. He can also be found and rescued.
- Find Columbine's key.
- Locate Belladora Ivywain. She can also be found and rescued.
- Sneak past rat guarding exit door.
- You have just completed the level!
-Cut Scene - Sophia comes across Liam, wounded, and they decide they must flee Scumsnout. Sophia will distract him.
- Liam is to your immediate right. Speak with him.
- Walk through the catacombs until you discover what appears to be a sleeping creature.
- You have just completed the level!
- Chest Solution: Hope
- Note: The style of gameplay changes at this point.
- Sprint, and using the jump and directional keys, do exactly that. Scumsnout is angry and fast.
- Midway through this level, you'll jump onto a wooden cart. After it crashes, be ready to run in the opposite direction.
- When you see a ladder, race towards it, and climb up.
- Race up the top of the hill, until you reach the Lighthouse.
- You have just completed the level!
-Cut Scene - Sophia successfully lights the Lighthouse lamp, however Scumsnout becomes blinded, and in his rage, tosses her out of the top.
-End Credits-
The End? Stay through the credits. Brother Jethro says he'll return to continue this story.
Act II: The Wraith
[edit]- Climb up the wall with paw scratches.
- Continue following the path ahead.
- Aim slingshot up at targets to help Fraybie, Laban, and Robin.
- After helping Fraybie and Laban at the same time, head right to the docks.
- Reassure Liam by selecting dialogue that improves his expression.
- You have just completed the level!
- Walk up the path.
- Push the crate up. Then push the crate right.
- Climb up the ledge, cross the log bridge.
- Push the crate out, then forward.
- Climb up the ledge.
- After talking with Pickerel, climb up the ladder.
- Slide down the rope, then walk forward.
- Climb up the ledge. Navigate the ice circle.
- Climb up the ladder. Slide down the rope.
- Stay in the bushes near the rats.
- When underneath the bridge climb up the vines to the right, and shimmy over the rats.
- Climb up the walls with pawmarks.
- Continue down towards mill.
- Push the crates underneath the right ledge of the mill.
- Climb up, stop mill. Cross mill wheel.
- Walk through hut, then right through log.
- Walk up to the cart, jump in flour barrel
- Walk through shrubbery, follow path
- Fire slingshot up at hinge
- Cross the bridge. Walk down path.
- Climb up ledge to the right before the river.
- Head left, and follow the path up to the rope.
- Slide down rope.
- Walk down ladder
- Walk to crates.
- Organize crates until the smallest one can fit underneath the tower
- After the rats have moved near the tower, fire slingshot at hinge near barrels
- Cross river, continue down path
- Setup camp.
- You have just completed the level!
- Walk up ladder.
- Walk over log.
- Activate spyglass.
- Answer Captain Snow's queries, matching the right facial expressions.
- Aim spyglass at rats for Snow to attack.
- You have just completed the level!
- Walk forward
- Pull the lever to the left
- Continue forward, towards the mine cart
- Push the mine cart, distracting the rats
- Squeeze through tunnel to the right
- Fire slingshot at bag above rats
- Collect key
- Open cage, rescue Brunach and Foxglove
- Open cage rear door
- Take the passage to the right
- Enter the room to the right, enter flour barrel
- Walk forward through light
- Turn around, pull lever
- Fire slingshot at bag above rats in room.
- Convince Glimber to leave the barrel using facial expressions
- Pull the levers, in order from farthest to nearest
- Fire slingshot at bag above rats
- Rescue Ichabod and Columbine
- Walk forward to mine cart
- Aim slingshot at lever across tracks, fire to ensure arrow is pointing LEFT
- Push cart
- Walk across log
- Enter tunnel
- Push cart
- Walk across log
- Enter tunnel
- Climb up wall
- Scramble up walls and navigate ledges
- Walk forward
- Traverse area above the ground, pulling levers
- After reaching the highest point, aim slingshot at levers, deactivating/reactivating them until the cutscene arrives
- You have just completed the level!
- Walk to ropes, cranking handles
- Fire slingshot at rope above shelves to locate missing handle
- Operate lift
- Fire slingshot at hook, collapsing barrels
- Walk forward, left side of crate.
- Traverse rafters, collapsing barrels on rats where necessary
- Reel down large barrel
- Fire slingshot at hook
- Push barrel onto Cheesethief
- Exit ladder to roof
- You have just completed the level!
- Chest Solution: 9614
- Walk forward to join your crew
- Walk towards ladder, climb up
- Flee Scumsnout, running and jumping over objects
- Join your companions
- You have just completed the level!
- Chest Solution: Love
Act III: The Abbey
[edit]- Sniff out the gingko on the back shelf and give it to Valo.
- Sniff out the Valerian in Valo's room and give it to Valo.
- Talk to Bolo and sniff out the Feverfew in Bolo's room.
- Talk to everyone and then talk to Mila to start dinner.
- Solve the suppertime riddles.
- When the rats attack, climb on the chandelier and shimmy around to the other side of the room.
- Proceed by hitting bells with the slingshot and knocking things off the ceiling to knock the rats out.
- After knocking the last few rats out, get to Liam/Sophia depending on which character you picked and escape.
- You have just completed the level!
- Follow your nose to get around. Most platforms sink so jump on and quickly jump off before they sink.
- Persuade Mila to come with you by choosing responses that match the right expression.
- Escape Asmodeus: Left, Left, Left, Right, Left
- You have just completed the level!
- Chest Solution: Mibo
- Travel along the path to puzzle 1. Move the blocks to cover the symbols shown beside the door. One door is the exit and the other contains jam.
- After completing puzzle 1, take the aqueduct to where Ichabod and Belladora are. Talk to them and complete their tasks.
- Continue up the other aqueduct to puzzle 2.
- Complete puzzle 2 and continue on.
- Talk to Friar Thomas and free Oleander (sniff out the key).
- Continue down the path to puzzle 3.
- Complete Puzzle 3 (Note: You only have to unlock the top symbol).
- You have just completed the level!
- Follow the path onward.
- Shimmy along the fallen pillar and drop down into the busted house.
- Complete the otter puzzle.
- Scare Cheesethief by picking the correct responses.
- You have just completed the level!
- Chest Solution: Mole
- Follow the path until you get to the spot where there's a gap with two logs crossing it.
- Get on the log and subsequently slide down in the gap to a cavern where Scumsnout is.
- Hug the wall to the right and follow it to the very end of the room where the gate is.
- Open the gate and flee Scumsnout (Beware of falling objects).
- In the second cavern, travel to the left this time towards the end (there's a hard to spot hole so be careful).
- Open the gate and flee Scumsnout again.
- Once you reach the next gate, spam click the button shown to close it directly on Scumsnout.
- Leave the Otter's Den.
- You have just completed the level!
- Door with oars carved in the border solution: Trust
- Talk to everyone and find the lore and such. One piece of lore is hidden in a vase so just break stuff until you find it.
- There's another room opposite wall to the exit where there's more lore and where you can talk to and subsequently dance with Liam/Sophia.
- Talk to Methuselah or continue walking behind him to end the level.
- You have just completed the level!
- Fireplace Code: Sero