The Lost Legends of Redwall: The Scout Act III Development History
This consists of the development history for The Lost Legends of Redwall: The Scout Act III. The final update for the game was pushed on September 15, 2023, ahead of the release of The Lost Legends of Redwall: The Scout Anthology.
02/18/2022 Hot Fix
[edit]Hi all! We have some exciting things in the works for The Scout, but today we just wanted to put out a quick hotfix to address some new bugs that were preventing players from finishing tasks in some levels. Specifically, this patch fixes an issue causing the level to be uncompletable in the dark caverns of the Otters' Den.
Keep watching out for exciting news in the future! Until then, happy playing!
08/29/2022 Patch Notes
[edit]Hey there, Redwall fans! We have some exciting news coming for The Scout, but before we announce it we have a few bugs that we've fixed in the game!
Highlighted Fixes:
- Fixed a number of small instances of the characters' voice audio not matching their dialogue text.
- Fixed a number of missing voice audio lines throughout the game.
- Fixed a number of typos in dialogue throughout the game.
- Fixed an issue where the camera would get stuck on Cheesethief in Fool of a Stoat.
- Fixed a bug that would trap the player inside a puzzle in Grating Gulley with no way out after Continuing the game.
- Fixed a cutscene not playing after The Otters' Den in some cases.
- Fixed scents not emanating from NPCs and objects in The Otters' Den.
- Fixed a few respawn locations in The Otters' Den.
- Fixed some odd looking shadows in The Otters' Den.
- Fixed an issue causing no chase to be given in The Otters' Den.
- Fixed water being walkable in The Otters' Den. Sophia is no longer The Messiah.
- Fixed a skip that could be used in Portman's Slough to avoid talking to Mila.
09/09/2022 Patch Notes
[edit]Hello, everyone! We will soon be announcing an exciting upcoming product related to The Scout! As we prepare for the reveal, we are also fixing bugs to clean up many of the issues you all have noticed in the original games! Today we have a few of those fixes pushed live to you. Here are some of the highlights from today's patch:
- Fixed a number of typos in which the text did not match the voice dialogue when characters are speaking.
- Fixed an instance in which the player could get stuck in a sliding animation when rescuing their spouse in Winsome Wraith.
- Fixed an issue in which the player's allies would get stuck crossing balance log in Portman's Slough.
- Fixed Mila's ability to walk through the air like a superhero and walk herself off of the map.
- Fixed Ichabod and Columbine not using the dumbwaiters to escape properly.
- Fixed an instance in which Mila's expression did not match her voice line.
- Prevented the player from being able to get stuck in a falling animation when running into a specific corner in Pontederia.
- Added consistent capitalization across objective pop-ups and journal entries that appear in the game.
- Added clarification when keybinding the right versus left Shift keys and Control keys.
10/13/2022 Patch Notes
[edit]Hey everyone! To make sure we create the best Redwall game we can put out there, we have another set of bug fixes for you!
If you are interested in testing our games and getting free rewards for it, we would love to have you join at https://www.somabugs.com/bugs/join
Highlighted fixes for this patch:
- Fixed a variety of typos in cutscenes and dialogue throughout the game.
- Fixed a number of locations where the subtitles for cutscenes did not indicate who was speaking.
- Fixed an instance where the ghost's voice line played instead of Sophia's.
- Fixed a location in Fool of a Stoat where the player could fall through the map.
- Fixed a hidden Memoir Box in Fool of a Stoat that did not have its scent blowing on the wind.
- Updated the wording in the hint for the Grating Gulley puzzles to be more clear about matching shaped buttons.
- Fixed warnings for falling rock debris in Otters' Den being able to be triggered multiple times.
- Added consistency to capitalization across all notifications in the game.
- Removed leftover, unusable items from the reward chest after solving all of the Riddles.
11/08/2022 Bug fixes and new Scout game
[edit]Hi everyone! We are very excited to announce that Soma is officially developing a new Redwall project, The Lost Legends of Redwall: The Scout - Encore Edition!
This upcoming version of The Scout will include all three Acts combined into one game, along with a variety of new content, improved controls, and other quality of life updates that players have requested over the years!
In the meantime, we are committed to making sure that everyone who own original copies of The Scout acts have as bug-free of an experience as possible, so we will be continuing to roll out bug fixes here until we have smashed as many as possible! In lieu of that, we have a hefty bug fix update for you today! Here are some of the highlights:
- Fixed a number of typos in dialogue and cutscenes across all levels.
- Improved some visuals in Winsome Wraith.
- Improved some visuals in Portman's Slough.
- Prevented the player from jumping to the island with the sinking rat in Portman's Slough.
- Increased the volume of Valo and Liam's voices in Grating Gulley.
- Fixed a number of issues with incorrect voice lines in Grating Gulley.
- Fixed an instance of Sophia's voice playing instead of Liam's when in Fool of a Stoat.
- Fixed missing audio for the player when using the wayglass in The Otters' Den.
- Fixed a strange circle appearing in the light above the cave in The Otters' Den.
- Added an indication of where the player's spouse is to the map in Cavern Hole.
- Fixed some woody corn in Cavern Hole.
- Added more books next to the fireplace in Cavern Hole.
- Improved the visuals of one of the walls in Cavern Hole.
01/27/2023 Patch Notes
[edit]Hello, everyone! We've got a massive bugfix update for you in The Scout! Check out the updates relevant to Act 3 in the list below!
Winsome Wraith
- Upped volume of hard-to-hear line from Liam.
- Adjusted Valo's volume to obey the player's volume slider settings.
- Fixed typos in the opening cutscene.
Portman's Slough
- Fixed jittering textures around Gingivere's memoir puzzle in Portman's Slough.
- Fixed the jam-collection sound within Portman's Slough.
- Centered the cutscene captions correctly.
- Fixed the music so that it plays after entering the level from the "Continue" button on the main menu.
- Fixed the crate splashing sounds and a villain's lines to obey the player's volume slider settings.
Grating Gulley
- Corrected audio in interactions with Belladora.
- Added missing audio to interaction with the Friar.
- Added missing audio to Jeb.
- Blocked ways out of the intended play area and unintended routes.
- Improved terrain to fix gaps and protrusions.
- Removed jars that didn't obey lighting rules in the library.
- Fixed various floating assets.
- Fixed seams in terrain.
- Added collision to certain rocks.
Fool of a Stoat
- Adjusted Mila's portrait to reflect her moods in dialogue.
- Corrected cutscene typos.
- Fixed the line "This can't be happening" to be said by Liam instead of Sophia when playing as Liam.
Otters' Den
- Corrected typos in Liam's dialogue.
- Fixed cranking sounds to obey player volume slider settings.
- Fixed the cranking sequence so that players don't lose their hats.
Cavern Hole
- Fixed crashing problem, now the Cavern Hole level will load normally from the main menu instead of getting stuck on the loading screen.
- Fixed missing audios in dialogue with characters such as Dorabella and Rootsworth.
09/15/2023 Patch Notes
[edit]Hi, everybody! We’ve got some news to share. But first, thanks for waiting for this update—this one includes a lot of requested fixes and we really feel the gameplay has been improved by this overhaul of bugs. A special thanks to our game testers for their contributions!
This is very likely the final update to our Acts 1-3 of The Lost Legends of Redwall: The Scout. As you may know, we're thrilled to be releasing The Scout Anthology in the coming months, and in lieu of this updated edition, these separate acts of The Scout will be retiring from Steam.
We're so grateful to everyone who purchased these individual acts; and as part of that thank you, our programmers, artists, and testers worked on getting this massive final batch of bug fixes out to you. We appreciate you, and we hope we’ll see you again for The Scout Anthology this holiday season!
General
- Improved the centering and resolution of the pause screen.
- Ensured journal scrolling works with all intended methods.
Winsome Wraith
- Corrected certain interactions to only be available before collecting valerian.
- Stopped items from disappearing.
- Prevented character from floating on lift posts.
- Prevented character from prematurely accessing later level sections.
- Stopped character interact button from flickering.
Portman's Slough
- Adjusted heard dialogue and written words to match.
- Added missing jam collection sound.
- Moved plants so that they aren’t floating.
- Pushed back bushes that were interfering with character interaction areas.
- Fixed broken rock texture.
- Made sure Mila wasn’t the only character to follow player-character to the raft.
- Lowered floating leaves.
- Made floor buttons easier to walk onto.
Grating Gulley
- Adjusted ground foliage so it’s more natural.
- Corrected written dialogue to match audio.
- Reoriented cairn wayglass direction.
- Fixed Jeb's dialogue animation cycle so it doesn’t jitter.
- Prevented player from leaving the intended play area.
- Improved terrain aesthetics.
- Prevented camera angles from halting level progression.
- Moved character for clarity in button prompts.
- Corrected cairn wayglass from zooming in too far.
- Ensured that sounds continue but music stops after completing the level’s final puzzle.
Fool Of A Stoat
- Improved camera angles.
- Prevented Sophia from being present as both a specter and a spectator.
- Improved lighting.
- Adjusted terrain to prevent player from leaving the intended play area.
- Trimmed extraneous audio.
- Covered and improved broken or floating terrain.
- Made floor buttons easier to walk onto.
Otters' Den
- Made statue at the end of the level more solid, so that players can't walk through its tail.
- Prevented back button from appearing when it wasn’t needed in dialogue.
- Removed irrelevant dialogue line.
- Prevented player from leaving the intended play area.
- Corrected Scumsnout sounds to adhere to the player's audio settings.
- Improved lighting.
Cavern Hole
- Fixed continuity errors between the voiceover and the written text.
- Prevented character dialogue options from freezing up.
- Repaired audio and grammar errors in various dialogues.
- Repositioned Albert on his chair so he wasn’t inside of it.