The Lost Legends of Redwall: The Scout Act II Development History
This consists of the development history for The Lost Legends of Redwall: The Scout Act II. The final update for the game was pushed on September 15, 2023, ahead of the release of The Lost Legends of Redwall: The Scout Anthology.
Updates
[edit]5/10/2021 Patch Notes
[edit]Hello everyone! Our goal is to now be pushing game updates every Monday, so watch out for those! Today's update was designed to fix smaller issues related to achievements and progression related bugs. The following list is not exhaustive of everything that was fixed, just the important highlights.
Highlighted Fixes:
- Fast Talker Achievement as Liam now fixed
- Slightly altered the list of scents that you begin the game already knowing (must start a New Game to receive them)
- Removed Unlearnable scents in Pantry and The Captain.
- You now learn the Owl scent after talking with Snow.
- You now learn the Mole scent after talking with Glimber.
- Several audio issues fixed in Old Moss Creek and The Captain
- Fixed issues with the "Progression" tab in the Journal menu
- Fixed ability to unlock Scout bios by talking to them in Prologue
5/24/2021 Release Notes Act 2
[edit]Hello everyone! Our goal is to now be pushing game updates for the different Acts of The Scout every Monday, so watch out for those! Today's update is designed to fix smaller issues related to achievements and progression related bugs. The following list is not exhaustive of everything that was fixed, just the important highlights.
Highlighted Fixes:
- Fixed bug where if you close the pause menu and a modal is up, the modal doesn't close with the menu.
- Fixed double menu bug that would happen if you closed the pause menu from the keybinds page and reopened it.
- Fixed being able to bring up the slingshot during the Captain's reveal cutscene.
- Fixed some scents passing through walls in Silversands.
6/1/2021 Release Notes Act 2
[edit]Hello everyone! Our regular Monday update was delayed by a day in order for our office to recognize the U.S. holiday of Memorial Day. Today's update is designed to fix smaller issues related to respawn and Journal menu issues. The following list is not exhaustive of everything that was fixed, just the important highlights.
Highlighted Fixes:
- Fixed bug where all documents would disappear if you pick up the "Ominous Letter" in Pontederia.
- Fixed an error causing the player to respawn up in the air in Prologue.
- Fixed not being able to see out of the squeeze hole near where you meet your new ally in Silversands.
6/7/2021 Release Notes Act 2
[edit]Hello everybody! It's another Monday update to the game! We focused on repairing some typos and incorrect functionality in this update. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
- Fixed incorrect critter total for Act 2.
- Fixed a soft-lock when knocking down Ichabod's beehive a second time after loading a checkpoint.
- Fixed the spelling of "Silversands" in the level select screen.
- Active sense now turns off when aiming the slingshot, fixing an issue where you could be in active sense while not holding the active sense key.
- Removed functionality for learning the rat scent from rats and the fish scent from fish barrels (these scents are known by default).
6/14/2021 Release Notes Act 2
[edit]Hello everyone! It's time for our weekly Monday patch to the game! We made a number of adjustments this week to fix the menu and issues it was having with saving settings. The following list is not exhaustive of everything that was fixed, just the important highlights.
Highlighted Fixes:
- Updated Main Menu for all Acts to have the Quality settings option that was missing.
- Updated Pause Menu keybinds to have the same options as the Main Menu.
- Changed "Notebook" to "Journal" in the keybinds to be consistent with in-game dialogue, and changed default binding from "N" to "J" to match the new naming.
- All audio sliders in the Main Menu were controlling Master Volume, but should now control what they say they do.
- Control sensitivity should now set and save correctly from the Main Menu.
- Fixed a bug that could cause learning scents to be tracked incorrectly.
- The game doesn't immediately un-pause when exiting to the main menu, which will prevent deaths from cancelling the exit sequence.
- Fixed the critter count shown on the progress page of the journal in Old Moss Creek. It now only counts characters whose critter page entry can be unlocked in in that level.
- Updated achievement descriptions to be more clear about the requirements to unlock them.
6/23/2021 Release Notes Act 2
[edit]Hello everyone! The Soma offices were closed Monday and Tuesday this week for a conference, so this update is coming to you on our first reopen day of the week. This week we fixed some small bugs that appeared in Hilltop Camp and throughout the game. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
- Fixed the Total scents learned counter to only include scents that can be learned, not all known scents.
- Fixed the Silver Spoon achievement not unlocking.
- Fixed the player and Glimber teleporting a short distance after a cutscene.
- Biographies unlock correctly in Silversands for 100% completion achievements.
6/28/2021 Release Notes Act 2
[edit]Hello everyone! It is time for our regular Monday patch! We worked to fix some game-breaking bugs in The Captain and smaller bugs in Silversands this week. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
- Removed the ability to manually pull the lever that changes the direction that Glimber will go in his minecart. You must shoot it with the slingshot to flip it (as intended).
- Tweaked the Silversands end cinematic to stop characters from running too far when being rescued.
- Fixed a game-locking issue when loading checkpoints in The Captain where the player would be teleported outside of the map and could not move.
- Fixed the character freezing if dialogue was started while the player was on a ladder, in a barrel, or performing some other animations.
7/6/2021 Release Notes Act 2
[edit]Hello everyone! The Soma office was closed on Monday in observance of the U.S. Independence Day, so we are now putting out the week's game patch. Thank you for all of the bugs you've been submitting! This week we fixed several bugs related to dialogue and the wayglass. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
- Fixed a bug causing the player not to be able to get on a zipline after dialog with Liam and Albert in Old Moss Creek.
- Fixed some incorrect counting for wayglass targets throughout the game.
- Removed the deprecated "Helping Hand" achievement from Steam, which was mistakenly in the achivement list despite being cut from the game.
- Fixed several of Liam's missing VO lines for Silversands wayglass targets.
- Fixed Ichabod and Columbine sometimes getting frozen after rescuing them in Silversands.
- Fixed the amount of jam needed to unlock upgrades not being reset when starting a New Game and resetting all progress.
7/12/2021 Release Notes Act 2
[edit]Hello everyone! It is time for our regular Monday patch! We worked to fix some game-breaking bugs in The Captain and smaller bugs in Silversands this week. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
- Fixed a null error that would prevent the game from loading into levels.
- Pushable crates now check for things behind you when you are moving similar to other crate types, so no more clipping into walls.
- Fixed an error from old save data that was possibly causing documents to disappear from the Documents tab in the Journal.
- Added null checks to areas where null reference errors were found.
- Fixed a framerate drop that was still occurring in the minecart ride in Silversands.
7/19/2021 Release Notes Act 2
[edit]Hello everyone! It is time for our regular Monday patch! There were some technical issues with Steam updating our build, so this may not appear until Tuesday. We fixed two big items that were frustrating players and should significantly help you completionists! The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
- Fixed a code issue preventing the gold wayglass lens from unlocking.
- Known scents are now saved in the same way as Documents, Jam, etc. This means that the scents that are known will only be reset when resetting all progress while starting a new game. (Instead of resetting each time a level is reloaded from the Level Select.)
7/26/2021 Release Notes Act 2
[edit]Hello everyone! It is time for our regular Monday patch! WThank you for all of the bugs and feedback you have been providing! You spoke, and we listened, so we have reworked the controls for gamepad! The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
- Added the missing riddle document in Pontederia.
- Fixed the position and rotation of the walls and roof pieces of the building at the beginning of Pontederia.
- Added a progress bar to the "Glass Master" achievement.
- Fixed getting the Glass Master achievement.
- Made sure all objectives complete properly in The Pantry and Pontederia with new riddle added.
- Fixed missing VO when playing as Sophia in Old Moss Creek before the zipline into the canyon.
- Removed placeholder dialog when marking jam containers from a wayglass cairn.
8/2/2021 Release Notes Act 2
[edit]Hello everyone! It is time for our regular Monday patch. Thank you for all of the bugs and feedback you have been providing!
One of the biggest pieces of feedback we have heard from you since the beginning is your desire for a better camera. Therefore, this week we have made some huge changes to how your camera moves! We've redesigned it from the ground up to feel better when using, "less clunky", and to work better when you're pressed up against walls. Try it out and let us know what you think!
Additionally, as a bonus we have fixed an issue with the scent tracking system, hopefully for the last time. The numbers in the Journal for scents learned should be more reliably accurate now. We also fixed an issue with Glimber occasionally disappearing in Silversands after sending him in the minecart.
8/9/2021 Release Notes Act 2
[edit]Hello everyone! It is time for our regular Monday patch. Thank you for all of the bugs and feedback you have been providing! Most of our programmers had to be redirected to work on bugs that were arising in a new product we are launching soon, and thus only a few changes to The Scout were able to be squeezed in this week. Don't worry, this isn't permanent! The following list is not necessarily exhaustive of everything that was updated, just the items we decided to highlight.
Highlighted Fixes:
- Fixed an issue where the player could move and interact during the cutscene finding Albert in Old Moss Creek before the dialog starts.
- Fixed an issue where the player could interact with certain objects like Flour Barrels while in Active Sense if they had obtained the Starthistle Amulet
8/16/2021 Release Notes Act 2
[edit]Hello everyone! It is time for our regular Monday patch. Thank you for all of the bugs and feedback you have been providing! This week we fixed some minor issues found throughout the game that all helped make the game feel "buggy" even if none of the issues on their own were super egregious. The following list is not necessarily exhaustive of everything that was updated, just the items we decided to highlight.
Highlighted Fixes:
- Removed the ability to be able to talk to refugees after they begin entering a dumbwaiter.
- Fixed an animation issue when interacting with some push crates while airborne.
- Raised where the player camera focuses so the player character's body takes up less of the screen at certain camera angles.
- Fixed player alignment with push crates so the player cannot be performing the pushing animation from weird angles.
- Fixed problems that could occur when using Active Sense when entering a barrel.
- Fixed an issue causing the lock on the final Riddle Reward chest in Pontederia to disappear at certain camera angles.
- Fixed an issue causing two models of the player character being simultaneously visible at the start of the minecart ride cutscene in Silversands.
8/24/2021 Release Notes Act 2
[edit]Hello everyone! It is time for our beginning of the week patch. Thank you for all of the bugs and feedback you have been providing! This week we fixed a few Silversands bugs and bugs affecting the menus. The following list is not necessarily exhaustive of everything that was updated, just the items we decided to highlight.
Highlighted Fixes:
- Removed the ability to be able to swap the path of the minecart Glimber rides in Silversands after pushing it down the track.
- Ensured the audio pauses with the rest of the game during the big minecart ride in Silversands.
- Fixed an issue where the text on the pause menu would disappear and the game would unpause when trying to pause the game as it fades back in after loading a checkpoint.
- Fixed the Scents tab from the Journal showing briefly during the startup screens.
8/30/2021 Release Notes Act 2
[edit]Hello everyone! It is time for our regular Monday patch! We fixed some bugs in the terrain of various levels this week. The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
- Fixed a wall that you could walk through on the top level of the building near the beginning of Pontederia.
- Fixed a place in OMC where you could get stuck and be forced to reload a checkpoint to escape.
- Fixed an issue where rats sometimes wouldn't return to what they were doing if a checkpoint was saved before a rat was knocked out and then loaded after the rat was knocked out.
12/07/2021 Patch Notes
[edit]We are releasing a new build with a lot of bug fixes. This includes both Art and Programming fixes. Thank you for your continued support.
2/18/2022 Hot Fix
[edit]Hi all! We have some exciting things in the works for The Scout, but today we just wanted to put out a quick hotfix to address some new bugs that were preventing players from finishing tasks in some levels. Specifically, this patch fixes a broken slingshot target in Old Moss Creek that was preventing players from collecting one of Gingevere's journal pages and a broken interact that was allowing players to skip ahead in The Pantry level.
Keep watching out for exciting news in the future! Until then, happy playing!
08/24/2022 Patch Notes
[edit]Highlighted Fixes:
- Fixed being able to pull out the slingshot and walk onto balance beams, which would cause players to get temporarily stuck in a first-person view.
- Fixed some sillohuette outlines not appearing in front of other graphics when in Active Sense.
- Fixed some walls and ceilings in The Pantry that would cause the camera to appear to look out of the map when rubbed against.
- Fixed the lift platform in Pontederia sometimes getting stuck at a 90-degree angle.
10/13/2022 Patch Notes
[edit]Hey everyone! To make sure we create the best Redwall game we can put out there, we have another set of bug fixes for you!
If you are interested in testing our games and getting free rewards for it, we would love to have you join at https://www.somabugs.com/bugs/join
Highlighted fixes for this patch:
- Fixed a variety of typos in cutscenes throughout the game.
- Fixed a variety of instances throughout the game where the voice lines did not match up with their written text.
- Fixed a voice line replaying after returning to the area where you defeated the rats with falling barrels in Old Moss Creek.
- Added notifications when you help or don't Ichabod get the beehive down from the tree.
- Fixed golden Martin paw prints floating higher than one of the walls in Old Moss Creek.
- Fixed two dialogue choice prompts that overflowed their text areas when moving on in Pontedaria, and consoling your spouse in the Prologue.
11/08/2022 Bug fixes and new Scout game
[edit]Hi everyone! We are very excited to announce that Soma is officially developing a new Redwall project, The Lost Legends of Redwall: The Scout - Encore Edition! This upcoming version of The Scout will include all three Acts combined into one game, along with a variety of new content, improved controls, and other quality of life updates that players have requested over the years!
In the meantime, we are committed to making sure that everyone who own original copies of The Scout acts have as bug-free of an experience as possible, so we will be continuing to roll out bug fixes here until we have smashed as many as possible! In lieu of that, we have a small bug fix update for you today! Here are some of the highlights:
- Fixed a number of typos in dialogue and cutscenes across all levels.
- Fixed a number of audio issues throughout Old Moss Creek.
01/27/2023 Patch Notes
[edit]Hello, everyone! We've got a massive bugfix update for you in The Scout! Check out the updates relevant to Act 2 in the list below!
Prologue
- Centered player prompts correctly.
- Added missing golden paws of Martin to walls to prompt players where they can climb.
- Fixed gaps in assets so that their textures line up correctly.
- Blocked multiple routes to prevent players from leaving the intended play area.
- Fixed areas where players could get stuck or die in bushes.
- Fixed boat at the end of level so players don't get stuck falling in it.
- Fixed the waterfall so that it kills the player instead of them being able to stand in it.
- Fixed floating objects so that they're grounded.
Old Moss Creek
- Blocked players from getting stuck and dying in the platform by Pickerel's camp.
- Added audio to Liam to improve the flow of his conversation with Mr. Cornsilk.
- Adjusted textures and assets to repair gaps and protrusions.
- Corrected a cairn's direction so that when you use the spyglass it's pointed toward the right area.
- Fixed some of the floating golden paws of Martin.
- Added collision to the frozen waterfall so you can't walk through it.
- Blocked multiple routes to prevent players from leaving the intended play area.
- Added sparkles to increase a pulley spinner's visibility.
- Improved the navigability of routes to hidden jam, taking away gaps and re-aligning balance.
- Adjusted the height of a cave ceiling that was preventing players from jumping and collecting jam.
- Added scratch marks and golden paws of Martin to several walls throughout the level to indicate climbability.
- Removed bush from inside the river.
- Fixed floating assets.
- Fixed parts of the ground where player could get stuck falling.
- Blocked unintended paths to jam.
- Added collision to shelves so that you can't walk through them.
- Blocked alternate routes that allowed the player to skip the crate puzzle at the old mill.
- Improved edges and terrain that looked unnatural and bare.
- Added collision to a beam on the old mill so that players don't fall through it.
- Removed areas by the old mill where players could get stuck falling.
- Blocked certain paths to enter the old mill's chimney and improved its texture inside.
- Fixed floating crates.
The Captain
- Fixed typos in opening cutscene.
- Blocked ways out of the intended play area and unintended routes.
- Fixed floating jam.
- Fixed area near the start of The Captain where players could get stuck.
- Improved and corrected textures on support beams of the building in The Captain.
- Improved edges and terrain that looked unnatural and bare.
Silversands
- Fixed doors so that they require keys to be found and level can be progressed as intended, rather than all doors being unlocked from the start.
- Adjusted Glimber's digging to follow the player's volume slider settings.
- Blocked ways out of the intended play area and unintended routes.
- Fixed rock wall lighting.
- Fixed areas where players could get stuck in a freefall.
- Removed a barrel from a tree.
- Added collision to several objects to stop players from being able to walk through them.
- Fixed some floating objects.
- Blocked areas that allowed the player to see out of the map.
- Added scratch marks to walls to show that they can be climbed.
- Removed obvious seams from the terrain.
- Moved a ladder for improved camera movement.
- Adjusted textures and assets to repair gaps and protrusions.
The Pantry
- Fixed Cheesethief and the slingshot's audio to obey the player's volume slider settings.
- Blocked a ledge that bypassed the intended route to complete the level.
- Fixed some floating books and mannequins.
- Fixed broken textures on shelves and planks.
- Removed visible seams in wooden textures.
Pontedaria
- Prevented hats from falling off during the crank sequence in Pontedaria.
- Added scratches to a wall to show it can be climbed.
- Fixed planks that were incorrectly textured.
- Blocked ways out of the intended play area and unintended routes.
- Prevented players from going into the tunnel they entered the level from.
- Fixed some gaps and protrusions in the landscape.
- Prevented players from getting stuck by the wall near the beginning of the level.
09/15/2023 Patch Notes
[edit]Hi, everybody! We've got some news to share. But first, thanks for waiting for this update—this one includes a lot of requested fixes and we really feel the gameplay has been improved by this overhaul of bugs. A special thanks to our game testers for their contributions!
This is very likely the final update to our Acts 1-3 of The Lost Legends of Redwall: The Scout. As you may know, we're thrilled to be releasing The Scout Anthology in the coming months, and in lieu of this updated edition, these separate acts of The Scout will be retiring from Steam.
We're so grateful to everyone who purchased these individual acts; and as part of that thank you, our programmers, artists, and testers worked on getting this massive final batch of bug fixes out to you. We appreciate you, and we hope we’ll see you again for The Scout Anthology this holiday season!
General
- Improved the centering and resolution of the pause screen.
- Smoothed scent-mode vignettes.
- Fixed the “Meet and Greet” achievement to fire again.
- Ensured journal scrolling works with all intended methods.
- Improved lighting.
- Covered and repaired visible seams.
Prologue
- Removed line with low volume quality.
- Removed incorrect zooms in opening cinematic.
- Repaired trees with holes in their textures.
- Stopped players from being able to bring out the slingshot during the rowboat scene.
- Grounded the floating spouse mouse.
- Removed areas where you can float in the air.
- Grounded a floating tree stump.
- Replaced a non-snowy shrub texture with a snowy texture.
- Improved dialogue camera angles.
- Added character labels to dialogue in the opening cutscene.
- Fixed a variety of punctuation errors.
- Improved invisible barrier around barrel trap.
- Prevented the player from leaving the intended play area via the waterfall.
- Moved spouse-mouse so they’re not standing in a snow drift at the level’s end.
- Moved a bush that was colliding with a dialogue camera.
Old Moss Creek
- Grounded a floating spouse mouse.
- Improved lighting.
- Prevented bushes from killing players.
- Added barriers so that players couldn’t jump through ice.
- Centered button prompt above a cairn.
- Grounded some floating puzzle crates.
- Made it so you can’t fall through solid parts of the mill wheel.
- Prevented a copse of trees from getting more detailed the further away you get.
- Created more natural-looking edges for terrain.
- Fixed squeezehole camera angles.
- Made walls in Daisymace’s area solid so the player-character can’t walk through them.
- Made a root by the river solid so you can’t walk through it.
- Determined rat volume levels.
- Shortened sprinting prompt so it doesn’t show during entire conversations.
- Clarified squeezehole aesthetics.
- Prevented character progression from seeming unnatural.
- Made sure the player-character isn’t prevented from jumping in certain areas.
- Removed interact button prompts that didn’t do anything.
- Moved cutscene start times so that they couldn’t be interrupted and broken.
- Ensured that collected jam stays collected and does not change the level’s total in the journal.
- Prevented Liam from continuing his talking animation when he’s not speaking.
- Kept Liam from disappearing during certain conversations.
The Captain
- Fixed text errors in the opening cinematic.
- Improved camera direction to show Tussa.
- Centered the cairns’ interact buttons.
- Solidified a disappearing bush.
- Prevented player from being able to use the slingshot while crawling under bushes.
- Fixed punctuation and grammar in the opening cutscene.
- Fixed scenting vignette.
- Fixed some previously jittering plants.
- Changed rat scent trail origin.
- Adjusted Captain Snow’s flight angles so as not to reveal tears in his mesh.
- Prevented Captain Snow from passing through solid objects during his flight.
- Removed “New Text” prompt that would appear at the bottom of the screen.
- Improved textures and seams around the level.
- Prevented player character from getting stuck with Captain Snow, and he Active Sense mode problems this caused.
- Prevented Snow-cinematics from being able to kill the player character.
Silversands
- Added back Glimber's digging animation where it was missing.
- Fixed broken camera angle.
- Removed areas around a rowboat where the player could float on air.
- Stopped players from being able to use the slingshot during Glimber's cutscenes.
- Resolved missing shimmy sounds.
- Reset one of the doors so that it closes when you respawn.
- Enabled slingshot from another angle for a target.
- Fixed Glimber dialogue boxes that cut off prematurely.
- Fixed a repeating Glimber line.
- Corrected broken textures in terrain.
- Added audio for one of Sophia’s cairn lines.
- Corrected punctuation and grammar errors in lines.
- Fixed balancing mechanic on log.
- Added new hang-ledges.
- Improved general lighting.
- Prevented player-character from crouching to long after minecart ride.
- Made sure that Sophia's smelling animation triggered after the "continue" option and that its animation plays correctly.
- Changed a respawn point so that the player-character doesn't land on a lever.
- Ensure cutscene cameras are working as intended.
The Pantry
- Fixed dialogue errors.
- Removed the necessity to double-shoot a barrel.
- Fixed visual errors in the opening cinematic.
- Prevented player from leaving the intended play area.
- Fixed lighting that appeared purple.
- Prevented level from showing briefly before cutscene.
- Prevented final choice box from reappearing needlessly.
Pontedaria
- Stopped players from being able to walk through a rock by the tunnel entrance.
- Calmed the jittery vines.
- Removed a rogue ice ledge that caused death loop animation.
- Smoothed out some terrain that was getting players stuck.
- Fixed character dialogue.
- Improved lighting.
- Made Gingevere's Memoir more accessible.
- Stopped snow from floating.
- Grounded the floating Glimber.
- Fixed instances of invisible objects.